I build gameplay systems that feel good to interact with and I'm always looking for ways to push them further.
My Projects
Education
Pegaso Telematic University (2026 – present)
Bachelor's Degree in Computer Science for Digital Business
Event Horizon School (2022 – 2025)
Master's in Game Development, Unity & Unreal Engine 5 (C# & C++)
Meg Italia Srl (2019)
Technical Diploma, Software Programmer
I.I.S. Curie Vittorini (2014 – 2019)
Scientific High School Diploma, Applied Sciences
Skills
- C#
- C++
- Unity
- Unreal Engine
- Git
- Photoshop
- Premiere
- Illustrator
- Figma
- Spline
About Me
I'm a 26-year-old developer based in Turin, Italy. My foundation is game programming: I graduated from Event Horizon School, where I specialized in Unity and Unreal Engine 5, shipping projects across different genres as the sole programmer in multidisciplinary teams.
I'm now building broader: I'm pursuing a B.Sc. in Computer Science (Digital Transformation & Cybersecurity) at Università Telematica Pegaso, working toward AWS Cloud Practitioner certification, and I've done full-stack work. I designed and built Krou, a QR-code digital menu SaaS (Next.js, TypeScript, Supabase, PostgreSQL). I care about writing code that's clean, extensible, and actually fun to build on.
Feel free to reach out at gugles.radu@gmail.com
RMG
Overview
RMG is a solo project built over the course of one week. [Placeholder: add your project description here.]
[Describe the game concept, genre, and what makes it interesting to you.]
Project Info
- Role: Game Programmer
- Team Size: 1
- Duration: 1 Week
- Engine: Unity
My Role
- [Placeholder: list your specific contributions]
- [Gameplay systems design and implementation]
- [Core mechanics programming]
Technical Challenges
- [Placeholder: describe a challenge you solved]
- [How you solved it and what you learned]
Team
- Radu Sergiu Gugles — Game Programmer
Tools Used
- Unity
- C#
- Git
Rhino Blocks
Overview
Rhino Blocks is a mobile puzzle game, a remake of the classic Pango Blocks. Built over 4 weeks with a team of 3, it features a grid-based block-pushing mechanic with a polished UI and smooth mobile controls.
Project Info
- Role: Gameplay / UI Programmer
- Team Size: 3
- Duration: 4 Weeks
- Engine: Unity
My Role
- Designed and implemented the grid system
- Built the core game loop and win/lose conditions
- Created the main menu UI (graphics and code)
Technical Challenges
- Grid-based movement logic with smooth animation on mobile
- Adapting touch input for responsive and fluid controls
Team
- Radu Sergiu Gugles — Gameplay / UI Programmer
- [Team Member 2] — [Role]
- [Team Member 3] — [Role]
Tools Used
- Unity
- C#
- Git
- Figma